Descend into the Laboratory
Devolution » Devlog
New playtest is now available! I'm loking forward to some feedback on the following updates:
- New Lab scene with randomised walls which act as access points for enemy waves - use the elevator to "Go Down" to the next floor
- New scientist character along with modified visuals for potion transformations
- Combat has been changed to feel faster and more fluid, you can now block/counter with R
- You must now defend "Power Cores" (Big green flowing vats) in the scene, if all are destroyed then it's game over
- Updated some sound effects
- Slowing time with reflex potion now plays a slowmo sound and slows other sound effects too
- New Moleman enemy (with a shovel)
- Enemies now display an attack indicator above their head to make it more obvious when to counter (R)
Files
Devolution_v03.zip 27 MB
Oct 21, 2018
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